This Ghostly-Charming Brain-Teaser Acts as the Perfect Replacement to Halloween Horror

Not every Halloween horror experience has to frighten you. Including beloved classics for example animated detectives to endearing shows including Over the Garden Wall, plenty of spooky-season staples provide fun without increasing anxiety. There’s also, a increasing selection of spooky-cute titles including spooky themes, though lacking the sleep-with-the-lights-on intensity of horror. Gloomy Eyes arrived in recent months, and stands as an outstanding relaxing alternative to the truly terrifying releases of this year.

This title screenshot
Screenshot: Creators, ATLAS V, Art Team, Game Company

A Unique Self-Coop Journey

Labeled as a single-player cooperative brain-teaser, Gloomy Eyes pairs up a living-impaired child called Gloomy and a mortal child known as Nena as they start an quest to restore sunlight to their shadowy realm. Their design evokes collectible figures combined with the characters from a stop-motion animation. The fair-toned and tired-looking aesthetic is influenced by the look of Burtonesque cinema, and the plot is a classic all-ages adventure. The duo builds an strong connection over the span of the game’s multiple stages as Nena tries to demonstrate to her religious guardian that, hey, possibly zombies can be friendly.

Innovative Puzzle Mechanics

The innovative term stems from the game’s interactive problem-solving. Once Gloomy and Nena meet, players alternate amidst the recent allies to complete challenges and progress through the stages. As an undead, Gloomy cannot pass through the illumination of a lamppost, while Nena can be captured by idle zombies except if a light is directed on them.

It's necessary for them to cooperate closely — in practice, gamers operate them in tandem — to finish levels. Nena may move or momentarily deactivate lights to create passages for Gloomy, while the thoughtful boy will employ his undead power to move objects in the environment, creating paths for Nena.

Gloomy Eyes gameplay
Visual: Developers, ATLAS V, Design Group, Publishers

Engaging Level Design

The brain-teasers bring to mind a bit of The Gardens Between, in the way the levels are suspended, miniature constructions that the view moves across in conjunction with your heroes. Gloomy Eyes’ environments are very enjoyable, taking the duo around a amusement park and through a ghostly building, amid other places. Players can use a “diorama view” option that allows you to view from afar and rotate the areas, both to appreciate the artwork and look for ways that may not have been obvious.

Minor Challenges and General Gameplay

And that’s one of the few problems with Gloomy Eyes. Like other releases with a locked camera, it’s not always clear where the heroes may or may not travel. Players might have to simply collide with a multiple different items to discover which ones are interactable, as it’s not always intuitive.

Nonetheless, those slight obstacles don't hinder of a spooky-cute enjoyable experience. Gloomy Eyes is relatively brief, with approximately three to five hours worth of brain-teasers. Subsequent stages integrate minor stealth and action elements with the problem-solving, as Gloomy Eyes advances to a satisfying — and slightly unexpected — conclusion.

Accessibility and Conclusion

Those shying away from the frights of intense horror releases should definitely try Gloomy Eyes. It’s available on Switch console, Sony system, PC, and Microsoft console, and is available at a reduced price for a quarter off on game marketplaces.

This charming title is available on several consoles and provides a delightful choice for players seeking spooky entertainment without intense scares.

James Garrison
James Garrison

A tech enthusiast and software developer with over a decade of experience in AI and web technologies, passionate about sharing knowledge.